![]() If you thought the Greenskin and Vampire Counts had shit for economy, the Norsca will give you a new level of appreciation for the need to steal other people’s stuff. Similar to the Greenskins, the Norsca are primarily a raiding faction. Now if the campaign overview sounds fun, wait until you hear about how they actually play. I didn’t put god damn flaming Chaos shrines on the back of my mammoths to get second billing in the destruction of the world. Be careful though, because once reaching maximum alignment you’ll have to vanquish challengers from each of the three gods you shunned. Align with the Serpent, and you’ll increase your replenishment rates and unleash a plague across all the other nations. Align with the Wolf, and you’ll get an attack bonus and a badass Hellcannon Regiment of Renown. If you just rush one, you can easily get to the max favor by turn 100.Įach of the four gods give distinct buffs, meaning Norsca has far more playtime that just adding a new legendary lord. Every time you ally yourself with one god you decrease your favor with the other gods, meaning that it’s actually impossible to gain favor with all four. You have to rack up 100 loyalty points, which can either be acquired through the new quest-like monster hunts or razing a settlement. As far as objectives go, it’s relatively fast to achieve. The goal for the two Norscan teams is to align themselves with one of the four Chaos Gods, then wipe the world of the Empire and Bretonnia. It doesn’t come with a new mini-campaign like Call of the Beastmen or Rise of the Wood Elves, but at just $9 Norsca easily matches the $19 DLCs. Like the Wood Elves and Beastmen before them, the Norsca are an entirely unique faction with a fresh new playstyle, objective, roster, and feel. That is not what we are getting with the Norsca DLC. ![]() And even though I predicted that Norsca would make the final roster, I did not foresee just how awesome they would be.Ī persistent threat since the first iteration of Total War: Warhammer, it would have been easy to add a few units, unlock the existing Norsca factions, and call it a day. Total War: Warhammer is a game that has surprised and delighted me at every turn. More than that, I never dreamed that the Beastmen, Wood Elves, Crooked Moon, Von Carsteins, and Clan Angrund would be the DLC we ended up seeing. While they have added Savage Orcs, Bretonnia, and now Norsca, only one of them did we wind up having to pay for. I predicted that the Savage Orcs, Border Princes, Norsca, and Bretonnia would be released eventually at some dollar cost to expand the paltry four team (five with the pre-order Warriors of Chaos) base roster. ![]() In retrospect, it’s amazing how wrong I was. In my very first review for Total War: Warhammer, I made a comment that certain NPC factions were clearly primed to be playable with DLC. ![]()
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